Ashes of Creation
Ashes of Creation is an open-world, non-fiction based, no P2W, high-fantasy MMORPG. Join us as we change the face of the genre.
“Breathe Life Into Ashes Of Creation With Our Official Kickstarter Starting May 1st”
Ashes of Creation is a new MMORPG that aims to bring the Massive back to Massively Multiplayer. It takes everything we love about the genre and brings it boldly into the future as a truly next generation title. We’ve all wanted a world that lives and breathes and reacts, where our decisions matter, where the world changes because of what we’ve done. Ashes of Creation is that game: The rebirth of the MMORPG.
Release Date is currently expected to be 2018
The game has been in development since February of 2016. Intrepid Studios has numerous veterans that have worked on many projects such as; EverQuest 1 & 2, Vanguard, PlanetSide 1&2, XCOM, Call of Duty, and Star Wars Galaxies. The game itself is an open world, non-faction based, high-fantasy setting. Ashes of Creation boasts a reactive environment that changes based on player interaction, either for better or for worse. Players must work together to rebuild their lost world and unlock its secrets, all while fighting for survival against NPCs as well as other players.
- Reactive World that Changes Based on Player Interaction
Ashes of Creation uses a dynamic node system, unique to MMOs. Nodes are widespread locations throughout the world that players can develop when they complete quests, kill monsters, PvP, etc. The Nodes have their own experience levels which grow as players participate in normal activities within their “zone of influence”. Then Nodes can eventually grow into camps, villages, and at their pinnacle, metropolises. As these nodes grow, so do the quests and services the nodes offer to players. However, nothing lasts forever. World events may trigger horrific monsters which can attack nodes, even other players may pose a threat. Every node has the possibility of being be attacked and destroyed, the reinforcing of competing interests lies central to the philosophy behind node design.
- Massive PvP Sieges for Castle Dominance
Players can work together to siege castles and take control of territories for themselves. This is done through massively multiplayer siege warfare where hundreds of players can come together to attack or defend key targets. These castles are the epitome of guild driven politics and exert control over the nodes that fall within a castle’s region of influence.
- Caravans & Strategic Trading
In Ashes of Creation, our economies are regionalized, both for our markets and our resources. Caravans facilitate the transit of goods between regions. Initiating a trade from one city to another will create a caravan that players will need to defend while it moves along its route to its destination. These caravans create PvP zones around them, allowing other players the option to attack it. Caravans are integral parts of city development as cities require a massive amount of resources to upgrade. Players will be able to move their resources and set up shop in other areas of the world in order to take advantage of the new developing markets
Ashes of Creation is at it’s core, a high fantasy world, with monsters, demons, dragons and heroes. Players will be able to choose from one of 8 races (four species, each with two subtypes). In keeping with our theme of Consequence, and unlike other games, race won’t just be a matter of look, with relatively inconsequential abilities tacked on. Instead they integrate deeply into our class system, augmenting and changing the basic chassis provided by our eight core archetypes. Our goal here is to create a system where an elven fighter feels different, but serves the same role as a dwarven fighter.
At some point during your adventuring, you’ll be able to augment your primary class with a secondary class, chosen again from the eight archetypes. Do you want your fighter to channel the elemental energies of a mage? Or would you rather your rogue be able to summon a helping hand? Maybe your ranger wants to supplement his healing abilities, or perhaps your bard wants to off-tank? You further specialize your character by choosing this secondary class, augmenting and changing what your core class can do.
- Platform: Windows PC
- Payment Model:Subscription with Non-P2W Microtransactions (no box cost)
- First Alpha Date:Projected Q4 2017
- Beta Date: TBA
- Release Date:TBA
Projected Beta Release Date 2017
- System Requirements: TBA
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